Dota 2 matchmaking takes forever
With the exception of bot games, matchmaking is mostly determined by matchmaking ratings MMR.
Unranked or casual games do not display matchmaking ratings and still doesn't track your MMR for solo and party queues. This function matches you against another player in the Mid Lane. This match is over when one player dies twice, loses a tower, resigns or disconnects. Type gg in chat to resign. This function matches you or your team against AI-controlled bots. Settings allow players to be matched only with others who have selected the same settings. Selecting more settings can significantly reduce wait time , as the system will be able to search for compatible players from a larger population pool.
Game Modes determines which modes you would like to queue for. Checking more game modes will increase matchmaking speed. Region determines which regional server you would like to play on. Checking more regions will increase matchmaking speed, but may cause latency issues if the server location is far away. You can select up to 3 regions.
It is recommended that you only choose regions where the language you speak is the dominant language for that region, this is to avoid people reporting you from speaking another language this does happen. The language window allows you to select up to 2 languages. You will be matched with other players who have selected the same languages. Checking more languages will increase matchmaking speed.
Dota 2’s new prime matchmaking continues the slow evolution of the game’s most contentious feature
If no languages are checked, you will be matched with the current language of your client. Players of roughly equal skill will be placed in the same game. Priority determines how quickly the player is matched with other players.
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There are 3 types of priority: Players in low priority will not gain battle points from the match, will find games more slowly, and will only be put with other players in low priority. Low priority is a common punishment for abandonment. Base priority is granted to any player when they enter a matchmaking queue provided that they are not in low priority. I suggest moving the scrollbar to the right side of the kill feed window instead of the left side, since the left side is the screen edge that activates edge pan. If an enemy hero that you have not had vision over yet jungle LC, looking at ya teleports to a tower you see a naked Storm Spirit silhouette instead of the actual hero that is teleporting.
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Muscle memory can cause you to accidentally swap etc. Player profile commend counter is wrong. Commend and report button are right next to each other. The problem is once you accidentally commend someone you can no longer report him.
Matchmaking is too long
Tip and commend could be above the hero frame and report below? Regardless there could be a small little UI change that separate these buttons to prevent these mishaps.
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Moving Blink Dagger from Backpack to Inventory will no longer allow you to get off a Blink when being damaged. These keys are often times used by players to switch between control groups, or to use items. Basically adjust some of the recipes presented. If all players are in the game, anyone can immediately resume a pause.
It should be possible to have an uninterrupted 30 second pause for your team, even if no one is disconnected. This is once per team and replenishes every 5 or 10 minutes. You could make this kind of pause require 2 players to pause: If one teammate then presses pause in the next 30 seconds it'll start a pause.
This way it requires 2 people to do something same as current pause where one player DCs and hopes another player pauses , but the first player does not have to DC.
They are tied to players. Too bad, you can only pause for 2x30 seconds because pauses are tied to players and not teams. If an enemy is disconnected you can pause the game for 30 seconds and the other team cannot resume. It should be up to the team of the disconnected player to pause and not his enemies. If enemies pause the game, their pause should be able to be immediately resumed since no one on their team is disconnected.
For more information check out the very old post above. Some things have changed: If your party members use the ingame voice to talk with teammates that are not part of the party they will also automatically talk to their party members and those will hear them twice, in Dota voice and in discord.
The mute system is not intended for this purpose, as it will also block party invites from your teammates when you voice mute them! This however also has it's own disadvantages. Everytime you use that button e. Currently, the microphone transmission volume can vary greatly.
Dota 2 reports
Mostly Everything wrong with Dota 2. It possible to start the game on your hero without any base assets naked or even more than naked This has gotten really popular thanks to a streamer. Change All Pick picking order Reddit thread The current picking system is simply alternating picks for the teams. I think the best solution would be to copy the Captain's Mode picking order: One of those two orders is randomly chosen. Hide All Pick nominations and do not show a player's selected hero until the picking phase starts.
Reddit thread Basically do not print the nomination system messages. Once the bans have been decided simply print the following exemplary message: Bloodseeker has been banned. Bristleback has been banned. Reddit thread I don't think there's much to say here. You cannot report any players if you choose to leave the game early I'll give you two simple example situation: Reddit comment A lot of players are using hotkeys over mouse interactions wherever possible.
Accidentally leveling spells Using abilities or items. Spectators can only see one Glyph of Fortification cooldown at a time. There's multiple ways to easily add the second team's glyph: If you ignore a player you cannot see the following messages: XYZ Hero has predicted their team will win! Bugs There are still a lot of bugs in the game.
Item component order is counter intuitive for a small number of item recipes. The current pause system could use some improvements updated! The most sever issues with the current pause system are: